
I get what the comic is saying. Pixar takes great care in developing their stories, reaching a level of quality that other studios have difficulty matching. They deserve all the credit they get for their successes. But the "Dreamworks Face" is a cheap shot; this comic trivializes the difficulty of the creative process. Pick your favorite cartoon cartoon protagonist: they're likely to be an affable plucky underdog, unsure of their success but looking to prove themselves in the world. The big toothy smile exudes warmth and friendliness. The cocked eyebrow shows an enigmatic personality and hints at the intrigue of future conflict. The outstretched hand shows either a friendly welcome, contemplation, or a call to action.
It's a very, very common pose. Everyone uses it. Even Pixar:

I'm not trying to take a cheap shot at Pixar, I'm trying to show how easy it is to find "the face" in almost any animated feature. I could make a similar collage for Disney, Blue Sky, or most reasonably large studios' live action features. (Goopy said that John Kricfalusi calls it the "Cal Arts face" after the alma mater that's produced the artists from many animation houses.)
I appreciate and admire Pixar's films. I have many good friends who work at Pixar. Their projects are executed with artistic and technical perfection leading to a level of commercial success that is well-deserved. But the reason for their success is far deeper and more complicated than simply avoiding animal characters or particular poses. Feature animation is a very competitive business, and it's short-changing both the successes and failures to pretend that a good story boils down to avoiding or following any simple formula.
Except that many good stories actually do boil down to a few rules and formulas. Many stories - Pixar's especially - are produced with heavy use of Robert McKee's "Story" formula, which are in turn derived from Campbell's monomyth formula from Hero with a Thousand Faces. There is a formula for good stories, and a history of successful formulations. Story writers jump between Pixar, Dreamworks, and SPA know this, but simply knowing the formula is no guarantee that you'll end up with a successful formulation. It's hard work, which is why it's so impressive when someone gets it right.
Speaking of "getting it right" please consider seeing my employer's latest animated feature "Cloudy with a Chance of Meatballs". It bears very little resemblance to the book but the characters are good, the story's good, and the quality that we're getting from the new "Arnold" renderer that we're developing in-house is very nice.
September 28 2009, 01:39:19 UTC 2 years ago
September 28 2009, 03:00:19 UTC 2 years ago
Also, +1 for including Luxo, Jr.
September 28 2009, 06:05:51 UTC 2 years ago
September 28 2009, 09:52:22 UTC 2 years ago
The protagonist bee and the donkey in Shrek both seemed to have no other mode of being and it was tiresome.
September 28 2009, 11:56:27 UTC 2 years ago
Also, to be fair, Pixar has (relative) duds. I notice the original comic didn't mention "A Bug's Life" or "Cars", though the response hit them. "Antz", for its flaws, was actually a significantly better movie than "A Bug's Life".
(And on the other hand, my niece adores "Cars").
September 28 2009, 14:57:35 UTC 2 years ago
September 28 2009, 15:52:17 UTC 2 years ago
September 28 2009, 18:11:35 UTC 2 years ago
My point is that the first comic is true "in that it's universally true". As you point out characters have faces, faces have facial expressions, protagonists are presented as being friendly, and the goofy smile is an effective way to make that happen. It's almost inevitable that protagonists characters will make that face, and it's unfair to single out Dreamworks for this particular criticism. I could have made a better example if I'd cherry-picked the seven best faces like the first author did, but I wanted to show that every character in every Pixar movie does the face to some degree. Even the characters without faces, hands, or eyebrows do their best to make the face.
I tried to find a similar example from "Christmas Carol" and I couldn't because Scrooge isn't supposed to be friendly so he doesn't make the face, but there are a ton of other versions of Carol where characters make The Face. Once you stop thinking of "the face" as a Dreamworks face it starts showing up all the time.
(The old man from "Up" falls into Scrooge territory. He's not supposed to be a friendly affable character so he doesn't make the face, but I *did* find one photo of him smiling so I threw him in.)
September 28 2009, 16:05:00 UTC 2 years ago
September 29 2009, 01:07:14 UTC 2 years ago
But really, who cares? I am glad everyone doesn't make the same films as pixar, or dreamworks, or hanna barbara or whomever. That would be a hugely boring monoculture of the same fucking thing. Don't get me wrong, there's terrible animation and there are terrible story writers, and often lots of other terrible people working in creative spaces; and sometimes they even all work on the same project, and the whole thing stinks. But it's a completely different thing to have a director, or character designer, or studio, or animator, or voice actor, or or or (insert role here) have certain trademarks and tells in their craft or their medium or their genre. I'm just glad they're not all the SAME.
After all, variety is the spice of life. And as we know, the spice extends life, the spice expands consciousness, the spice MUST FLOW! ;)
Without it, it would be a pretty lame existence regardless of how great the singular one thing of sameness is.
Anonymous
June 18 2010, 06:47:09 UTC 1 year ago
July 24 2010, 04:35:34 UTC 1 year ago
I don't know about that. The ant, raccoon, donkey, fish, panda, and hippo all have smiles extending all the way across their faces. The only Dreamworks character with a "smile that only goes across half their face" is the bee, who has a smile no less asymmetrical than "Mike" from Monsters Inc.
"Half assed cool guy" is pretty subjective, but that's basically the primary characterization of Flik, Remy and Linguini, or Marlin. They're likable characters who are a little unsure of themselves, giving their plucky attempts at being cool a twinge of half-assed-ness. There's nothing wrong with a character like that, you just have to take them somewhere good.
April 22 2011, 16:25:10 UTC 1 year ago
The Dreamworks Face (source: fukung)